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   Foxbat & Phantom: Tactical Aerial Combat in the 1970's (1973)

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Who is this game suitable for?

Suitable for ages 12 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling, Grid Movement, Hexagon Grid, Line of Sight, Movement Points, Player Elimination, Ratio / Combat Results Table, Scenario / Mission / Campaign Game, Simulation und Variable Set-up...

Game Data

Average time to play: 120
Minimum age: 12
Number of players: 2
Publisher: SPI (Simulations Publications, Inc.)
Designers: Jim Dunnigan
Artists: Redmond A. Simonsen
Mechanics: Dice Rolling, Grid Movement, Hexagon Grid, Line of Sight, Movement Points, Player Elimination, Ratio / Combat Results Table, Scenario / Mission / Campaign Game, Simulation, Variable Set-up
Durchschnitt: 0.0 (0 Bewertungen )
"Foxbat & Phantom" is a wargame simulation of tactical aerial combat in the 1970's. The game is basically a two player game but it can be modified to accommodate any number of players. Each player manipulates his aircraft on a grid which simulates air space. 255 counters. This game places two sides in a jet (era) dogfight. Each player starts with 3 planes, chosen from 14 different types available. One side are the 'Intruders'. the other 'Interceptors'. Each turn represents 30 seconds of real time. There are a variety of missions and you may use whichever aircraft you want, so that you can guage the different performance capabilities of each craft. This is an old-fashioned wargame and has been superceded by much more realistic (although also much more complicated) games, but if you like the theme and you want a quick, 'fun' wargame, this is ideal.

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Last Updated: 2025-08-12 14:21:52 UTC

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